Amnesia machine room walkthrough
Head through the door on the right and into the next room labelled Study. Now, look left and check the bookcase for N#2 ("Wilhelm's Contract"). When you arrive in Archives, head through the first door on your left. Head back up the stairs and turn right and go into Archives. Now head straight towards the door to Archives, but before going in, go down the set of stairs on the right to find a tinderbox - T#14. There is a tinderbox on the ground in the alcove - T#13. Head up the big set of stairs on the left and follow it to the middle section of the walkway to find a barricaded area. Now turn around and head back into the main hall. Head forward a bit and check the bookcase for T#12. Now head back up the stairs and straight ahead to the next hallway. Head through the door and touch the fleshy substance. Once you arrive, head forward and down the stairs to trigger a flashback. Activate it and it will open a secret passage to the Entrance Hall. After that, search the wall to the left for a lever. Turn around and head through the next door and read the note on the table - N#1 ("Daniel's note to self"). Then, head over to the fireplace and look in the adjacent wardrobe for T#10. In here, check behind a pile of crates for T#9. Head through the door to the right, continue down the corridor and into in the next room. Pick up the lantern on the floor, then look in the chest on the left for T#8. Head out and to the right, then through the next door to your left. Check the shelf opposite the stairs for T#6 and T#7. Once in Old archives, head right around the corner and enter the first door on your right. Exit this room and head straight down the next set of stairs on the left side of the hall and through the door to Old Archives.
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Enter the first room on your right and find T#5 at that back on some shelves. Head left and up the stairs and along the winding path until you reach another hallway with some rooms. Continue down the hall and check another wardrobe on the right for T#4 before heading up the stairs. Directly outside this room is a wardrobe with another tinderbox – T#3. Enter a door to your right and find T#2 in there. Enter the hallway on your left, past the knight statue. Exit the room and turn right, down the hall and turn right again.
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Rainy Hall (Starting Level)Īs soon as you start, turn around, head through the door behind you and pick up the first tinderbox – T#1. High - Potentially multiple monsters which can easily harm the player.Medium - Some monsters which pose very little threat or can be avoided very easily.Safe - The level has no monsters or contains monsters but cannot harm the player.Note: Do not attempt hard mode at this stage. Continued abuse of our services will cause your IP address to be blocked indefinitely.Back at the main menu, start a new game on normal again and we are ready to begin to real playthrough. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.
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